Showing posts with label flayed ones. Show all posts
Showing posts with label flayed ones. Show all posts

Wednesday, December 22, 2010

Battle Report 12.15.10

LOL, I don't get it. Page views are WAAAAYYYYY up, but yet not many people leave comments or follow the blog. Either way, I am grateful for the traffic.

On to the battle report!

Ouch.

Chaos Daemons are a bunch of nasties.

Now, it's common knowledge that I am a 40k n00b, and that I don't know a lot about the opposing armies. My game this day taught me a lot though. Daemons are a nasty bunch to deal with, and for once, I feel that my loss was not an error of my mistaken tactics, but more that I faced a superior army with a general that knows how to use them. I had to use some proxy pieces in this battle, as I wanted to run my revamped army list, but I had not had enough time & money to buy the units I needed.

 Turn 1 left the Necrons setting up to an empty board. Now, I had lost initiative, and seeing as his army was teleporting in, I thought it would have been pointless to try and seize initiative.
I put my army in a good spread, warriors out front with the Monolith right behind, and the Lords and their units flanking the monolith.
A unit of Pink Horrors dropped in across the table, right in a blast crater. Two units of Plague Bearers dropped next, across the board from my Monolith.
The Pink Horrors then opened up on my squad of Warriors, 45 shots tearing into them. Many went down, but after my WBB roll, only 2 actually fell.
 My retaliation fire dropped a few PH's, and my Warriors moved in a little to help get their full assault fire next turn. My Lord grabbed his unit of Immortals and Veil of Darkness'ed over to the flank of the PH.
Turn 2 saw 2 Daemon Princes drop onto the table, using the standard bearers in the PH and PB units to come in spot on. Juggernauts of Khorne popped in, and a unit of flamers right to my flank. The Juggernauts assaulted my Necron Lord/Immortal unit, dropping 7 of my 8 Immortals. The Daemon Prince with the axe assaulted my warrior unit, while the flamers opened up on the Tomb Spider. The PH's kept their fire up, landing another 45 shots into my Warriors.
 I had planned on pulling my Immortal/Lord combo thru the Monolith, but discovered too late that they must be within 18"... My bad. 4 Immortals got back up, and the Lord VoD'd out to the rear of the PH's. Instead, I pulled my Monolith around and started Particle Whipping the Daemon Prince. The Unit of Pariahs sliced right thru the flamers (Yay Warscythes!)  Now, he had a named Character in with his Unit of Juggernauts that had broken off and moved towards the main force of my army. My Tomb Spider assaulted him, more keeping him tied up than actually harming him.
My reserves are where it began to get disappointing. My Flayed ones failed their reserve roll (Again!), but my Tomb Stalker made it, so it was able to Deep Strike right up by the PH's and Juggernauts. I had the TS fire on the PH's taking a few more of them out, seeing as I can't assault when I deep strike, unlike the Daemons. My Warriors were falling left and right underneath the assault from the Daemon Prince, and their assault back did nothing more than make more fall. The instant death dealt to them by the Prince just wasn't helpful.

 After the Pariahs and 2nd Lord finished off the flamers, they consolidated in around the Named Character. He was about to have a really bad turn 3 with 6 Warscythes coming for him.

Sadly, however, turn 3 never came for me. The Daemon prince wiped out the last of my Warrior squad, and the PH's dropped my second unit of Warriors, dropping me to phase out.
 A pretty resounding defeat by the Daemons for the Necrons. Like I said, however, I think I was outclassed here, and didn't make any tactical mistakes. He totally ignored my Tomb Stalker, Monolith, and Pariahs. He went straight for the phase out, cutting down my warriors with extreme prejudice. With instant death and/or power weapons, my WBB was never even a factor. This is why I don't care if they get rid of that rule. There are so many ways around it, it has never done more than have a smidgen of warriors get back up over the course of me running this army. It's been useful, but not game deciding like everyone makes it out to be. There are just too many 2x strength, powered, and other types of weapons that denies the WBB roll.

What I took away from this battle:
-Protect the Necrons! Phase out sucks, so I should barricade some Warriors aside so that Phase out isn't an issue.
-Warscythes rule!
-Should have brought the Nightbringer. If anyone sould have stepped to a Daemon Prince, it would be a C'Tan.
-The Monolith my be nigh on impossible for the opposing army to destroy, and I should use that to my advantage. Instead of holding it back, I should have put it right out and particle whipped the snot out of his troops, even though it was damaging the prince every turn, it was only dealing one would a turn, when it could have been wiping squads out.

Well, time to revamp the list for a trip out to Evolution tonight. I hope to report a victory this time!

Monday, November 22, 2010

Battle Report 11.21.2010

Whew. That one didn't go how I planned.

Seer Karandras' Dark Eldar concept was a solid one, but my Necrons ran much more smoothly this time. He led in kill points the first half of the game, but I was able to keep on trudging from behind and over come him in the end.
Initial Deploy

Initial Deploy

I figured since he started with only 3 skimmers, that I'd be able to tear them apart and get heavy casualties. The big flaw with his list was that he couldn't hurt the monolith.

That aside, I had a huge fight on my hands. First turn, those skimmers made it over to my half of the board, and got right up in my grill. I moved a squad of warriors up the mountain to intercept, and my monolith out and the rest of my army following. I left my Flayed Ones in reserve, so that they could outflank, a mistake against this army. They were so fast, by the time they came in (turn 3) I had to run them to get them remotely close to the combat. In hindsight, I should have had them infiltrate. Against a slower army, the outflank would have been fine, but I was too slow for the Flayed Ones to be any use at all.
They're on us!
My squad of warriors went to open up on his skimmer, and I *should* have had 24 shots raining into it, but the shadow shields on it made it so none of my guys could rapid fire and only 3 guys were in range for a single shot. Losing 6" off your range is a PAIN.


His troops all start piling out of his skimmers, and one of his Homonculi opens a webway portal right in the middle of the map to let a unit of Grotesques onto the board.
I'll give it to the Necrons here, they are resilient little buggers. SK kept knocking them down, but they kept getting back up. My Necron Lord had a squad of Immortals paired with him, and he was equipped with a Staff of Light and a Veil of Darkness. Every time SK got a squad to charge into hand to hand, the Lord would simply teleport them away, and the immortals would open fire when they reappeared. The Monolith kept the Grotesques at bay, and was the most effective piece in the game I'd say. The Nightbringer went into hand to hand with a squad of Wracks, and was very effective in cutting them down. The sad part they were just as effective against him. I HATE POISON WEAPONS! I find it hard to believe on a logical level that poison could affect a soulless machine. I'll give it against the C'Tan, but not the Necrons.... Either way, two squads of Wracks took out the Nightbringer, but they took heavy casualties. The Monolith and the Lord/Immortal Squad mopped up the rest, which is what put me up on kill points.

Since I had a squad of Flayed Ones (doing nothing, granted) out in the boonies, I never reached my phase out number, despite having the bulk of my troops obliterated. I lost a heavy amount of troops because of "powered" weapons that denied me my "We'll be back" roll, poisoned weapons that were wounding me too easily IMO, and not getting any armor saves for it at all. That part was pretty frustrating. When I was able to make my WBB rolls, I had a good ratio of success, so I probably lasted longer against this army than most others would have. I believe it was the staying power of the Necrons that let me edge out a victory here.

Overall, I was pretty satisfied with my list and how it played. I definitely learned to watch out for Dark Eldar, and what nasty tricks they have.