Showing posts with label trebuchet. Show all posts
Showing posts with label trebuchet. Show all posts

Friday, March 11, 2011

... in which it has been too long since my last post, and current projects.

It's been too long since my last post, but "Spring Break" will do that to you. I saw "Spring" because we had a snowstorm yesterday, nothing major, just enough to be obnoxious.

The other day I couldn't help myself. I bought an Araknarok. I'm still in awe of the sheer size of the thing. I'm very anxious to get at it, but I am using it as motivation to knock out some of the other projects I've been working slowly on.

The Araknarok's base, in comparison to a Questing Knight
I blame Old School from Dark Future Games for making the Araknarok so appealing. He did quite an awesome conversion of one into a Tervigon for his 'nid army.

Other than that, I've been knocking out scenery like a champ. I used some variation to do a fall and winter piece. I don't want to go into much detail about them here, as I want to write a full article on building custom terrain. Still, here are the finished products:




I have also began work on Witchfate Tor, pics to come as it is completed.

On the painting side, I finished off the Necrons I picked up before Xmas, and now have that 100% ready to go.

What I put the most energy into lately has been my Bretonnian Trebuchet. I put a alot of detail into it, including rust on the riveting and bronze statues. There are so many tiny pieces to this, my camera can't do it justice.

I'm going to do a custom base for it as well. While it can stand just fine without one, I think I'd like it there to protect the bottom of the model from wear and tear.

Well, back to work on Witchfate Tor! My glue has dried and I am ready to prime. See you all soon for an article on doing custom scenery and effects!

Saturday, February 12, 2011

... in which I discuss Bretonnian Tactica: The Trebuchet

Knights can't do all the fighting, right? I mean, that's why they take peasants into battle with them. Well, mostly they take them as mobile meat shields, but sometimes the low-born can get lucky and kill and enemy or two.

Now, the noble knights of Bretonnia would never stoop to using something as dishonorable as missile weapons, but that doesn't mean that the peasants can't!

The knights of Bretonnia are a really up in your face army, closing the gap and putting the hurt on someone up close and personal. Not all battles can be won this way though. Sometimes you need ballistic support. So, what can we do?

We can throw massive rocks at them.

Trebuchets aren't just for throwing pumpkins. Load up a good size rock in one of these bad boys, and let it loose to cause some havoc on the ranks of enemy troops.

The Bretonnian Field Trebuchet can not move once it is deployed, however, it's massive range makes up for this. The range on a trebuchet is 12"-60". At close range the trebuchet is really vulnerable, so make sure to have adequate defense hanging around. The trebuchet can pivot on the spot, so firing arc is never a problem.

Unlike other stone throwers, the Brettonian Trebuchet is S 5(10). Meaning, once you roll the scatter and artillery dice, wherever that 3" template lands is going to be in a world of hurt. All models under the template suffer a S5 hit, and the unfortunate one under the hole in the template suffers D6 S10 hits (special rule of stone throwers + S from Brettonian Army book). This makes the trebuchet devastatingly effective against both rank and file troops as well as monsters.

Personally, my Brettonian army has been very light on range support. I recently picked up a trebuchet, and I am working diligently on an army list to support it. More on that when I develop the list and get ready to play test it.

Until then,

Watch out for flying rocks!
Or pumpkins.... either or.