Friday, May 6, 2011

Testing out the Necron list

Well, I got in a game this evening with Mr. O. We both tested out our tourney lists. I was fairly pleased with how my army worked, though I did find a few holes. Everything operated fairly smoothly, no bad mistakes.

I didn't take any pictures since this was a friendly test game, and I didn't take notes on what happened either.

The high points of the game:
Snipers took out the Nightbringer
Necron lord and immortals wreaked total havoc.
Pariahs went the distance with assault marines
Monolith deployment worked like a charm.

I ended up losing the battle, 3-1
I lost my Nightbringer and monoliths, but I took out a marine squad. If we would have went one more turn, I honestly feel I would have caught back up.

4 comments:

  1. 3-1? How many points were you guys playing?

    That seems low, but I know the night bringers and your monoliths take up the most points in that list if its the one you showed me.

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  2. We played 1850. You are right that it was low, but Mr. O couldn't keep my guys down. I was rolling WBB like a madman! I had 2 squads of his on the ropes, and one completely obliterated, just one guy left standing. The chaplain was making it so his squad wouldn't break, and I just couldn't seal the deal in time.

    I think it was a moral victory because of the sheer amount of firepower he laid into me and I only lost 2 units.

    Wait. Crap. That means the score should have been 2-1. He still won, but my monoliths were part of the same unit, not independent.

    Besides, he outnumbered me 2 to 1, and I had an orbital strike land directly on my army.
    Plus!!!!!!! I think this is the first game where I didn't phase out!!!!

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  3. WBB note: the necron has to be within 6 inches of another unit of the same type. So a single heavy destroyer that get's scrapped doesn't get it.

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  4. My bad on that. We both made mistakes though.

    - Your Chaplain only gives fearless to the squad he is with.
    - Your chapter master can not move the turn before he calls down an orbital bombardment
    - Your Ballistic Skill is minused from the 2d6 scatter, except for orbital bombardment
    - Sniper hits always wound on a 4+, regardless of the targets toughness.
    - Monoliths are skimmers, and as such you can only hit them with a 6 on an assault
    - Vehicle armor is a little different than we thought. If you meet my armor (eg, d6 + Str 10 las cannon) 14, you glance. You pen if you get a 5 or 6.

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