Thursday, December 23, 2010

... in which I discuss an underused unit, the Pariah.

Why do Necron Players not use the Pariah? Why don't people fear the Pariah as much as the Immortal?

I didn't manage to get a game in last night, but I was able to watch SeerKarandras take down the other Necron player at the shop. Now, he normally runs the Destroyer list, but last time we talked we threw around a few ideas and both came to the same conclusion. We need to utilize the Pariah. 


The Pariah itself is a pretty solid unit. It is not a Necron, so it does NOT get WBB. WS/BS 4, S/T 5,1 Wound, 1 attack, Leadership 10, 3+ save. The only stat I'm not happy with is initiative 3. They are equipped with a warscythe w/built in gauss blaster. Warscythe: No saves of ANY sort allowed, 2d6+Str for Armor Penetraion. Gauss Blaster: 24" Str 5 Ap 4 Assault 2. Special Abilities: Soulless: Enemy units within 12" are now leadership 7, unless normally lower. Psychic Abomination: Any Psyker within 6" must take a leadership test or fall back along with any squad they are leading. If they fail the Ld test, they only hit the Pariah on a 6. Fearless. All for 36 points a model.

Both LittleD and I came up with dramtically different lists, but still had the same concept core to them. Against SeerK's Eldar, he fielded 2 Monoliths, 2 Lords, 2 squads of Warriors, 2 Squads of Flayed Ones, and a squad of  Pariahs. The Pariahs definately had an effect on the Eldar. Sure, they don't have WBB, but they are just as tough as any other Necron unit. He had the Pariahs in the middle of the field, close enough to the Eldar that the Soulless ability (You have leadership 7, good day sir!) kicked in. They never got close enough to Eldrad to mess with him as a Psyker, but the Leadership reduction was enough. He closed the distance with his lords (both with Gaze of Flame. [-1 leadership that stacks w/any other penalties]) and Flayed Ones. Now, the Eldar had leadership 6, because of the combo of the two, and the Flayed Ones force a leadership test for terrifying visage. (If you fail, you only hit flayed ones on a 6.) This made it really ugly for the squad of aspect warriors that they assaulted. Obviously, they lost the assault, and broke... Unfortunately, they beat the Initiative test, so they ran... But the Flayed ones were able to give chase and keep harassing the squad. Very Effective strategy.

SeerK ended up crushing the Necrons, Dark Reapers launching crack missles into the Pariahs put an end to them pretty quick.

My idea for Pariahs initially had a great basis, but sadly wouldn't work. I wanted a Lord w/Warscythe and a veil of darkness to move them around. I figured, teleport in, use the gauss blaster, then assault with the Warscythes the next turn. Give any vehicles and or terminators a REALLY bad day. Sadly, Pariahs are not NECRONS.... meaning, no Veil of Darkness for them... Sad Panda. It wasn't a total loss though, as the Warscythe strategy w/Gaze of Flame and a Nightbringer nearby... I think that would cause some chaos. We shall see. I'm throwing together a list that would utilize this, and collecting the pieces... Perhaps by my next game I'll be able to test it.

2 comments:

  1. I have to say I was not ready for all the Leadership stuff stacking. Nobody uses Pariahs. Even with re rolls it sucks, especially if you are in close combat with them or near enough to the combat to screw with your leadership rolls.

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    Nobody uses Pariahs. Even with re rolls it sucks, especially if you are in close combat with them or near enough to the combat to screw.

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