Despite it being a busy post-holiday week, I did manage to find time to squeak out to the hobby store to get in a game. Surprisingly, I was able to get in two, as I brought both my Armies with me, and people were out playing WFB as well.
We will start with 40K, as that was the first game I got in of the night.
My Necron Force at 1850:
2 Units of 12 Warriors
Monolith
Tomb Stalker
Tomb Spider
The Nightbringer
6 Pariahs
Lord (Destroyer Body, Res Orb, Phylactery, Gaze of Flame) with a unit of 5 Immortals
My opponents force (as well as I know it...)
Chaos Marines
1 Unit of Bikes with a Chaos Sorcerer
4 Terminators
2 Rhinos
1 Vindicator
Turn 1 did NOT go well for me at all. I had lost first turn, so the Chaos Marines sped in on their bikes and started laying into the Warriors and the Las Cannoning the Nightbringer. The Nightbringer took a wound and the warriors suffered a few casualties. Thankfully, my Lord w/Res Orb was right there, so I did get my WBB. My Pariahs took some heat from the Terminators and Rhino, but no wounds. The Vindicator fired on the Monolith, with no effect. On my turn 1, My warriors, Lord, and Immortals opened fire on the bike squad, peeling off only one. My Monolith fired on the Vindicator, glancing it. The Nightbringer fired on the rhino, destroying a twin linked bolter. The Tomb Stalker and Tomb Spider fired on the bike squad, then assaulted.
Here's where it got painful. The Chaos Sorcerer had the best initiative, and got to strike first. He landed only 1 wound on the tomb stalker, but that was all he needed, as he was equipped with a Force weapon. He used his psychic power and inflicted the rest of the wound on the Tomb Stalker, taking it down. The Tomb Spider wasn't able to do anything, and was forced to take 5 fearless tests after I failed the leadership roll... So much for those two units....
The bike squad continued its sweep into my warriors, annihilating one whole squad. The las cannons kept pounding the Nightbringer, and the Pariahs had their hands full on the other side of the Monolith.
When the bike squad got closer to the bulk of my force, his champion summoned a greater Daemon... At least THIS time I had the Nightbringer. As you can see from the pic, the Daemon and the Sorcerer broke off to attack the Nightbringer, while the rest of the squad slams into the second unit of Warriors.
The Nightbringer was able to cut right thru the Daemon and the Sorcerer. (Yay C'Tan!) And the bike squad started taking casualties from all the fire it took. I pulled the Warriors thru the Monolith to get them out of hand to hand with the bikes.
More Daemons were summoned, and the bikes swooped around to assault the Lord and Immortals. By this time I am really nervous, as my Phase out number is looming. On my turn, I pulled the Lord & Immortals thru the Monolith to get them out of Hand to Hand. At least this way they could open fire the bikes. 2 out of my 3 warriors fell, and if I lost one one more, I would phase out. 5 of my Pariahs fell to a good artillery hit, and the lone one began to move in with the rest of my force.
My Warriors were able to get back up, staving off the phase out for another turn. Unfortunately, I forgot to move the Nightbringer, and he was just outside of assault range on the bikes. So, he stood there, chesse in the wind, and fell beneath the repeated Las Cannon fire........
The group of Lesser Daemons kept on the Warriors, and dropped the last 3, which was enough to make me phase out.
Sorry if this one read kinda funny, lots was going on all at the same time, and I really felt on the ropes after my Tomb Stalker got gutted back on turn 1. The bike unit with the Mark of Nurgle was a total pain. Looking at my own army, I felt that if I would have deployed slightly different, I would have fared way better. I should have swapped the unit of Pariahs and the Tomb Stalker. The Tomb Stalker would have fared better against the Terminators and Rhino, as it would have been able to shrug off most of the hits, and its multiple wounds most likely would have let it get in close enough to do some damage. The Pariahs would have been the Ace in the hole against the Sorcerer, being a Psychic abomination, soulless, and all equipped with Warscythes. Those bikes would have fell faster underneath the warscythes... Oh well, you learn from your mistakes. All in all, a fantastic game against Tony's Chaos Marines.
FOR BRETTONIA!!!!
My next game pitted my Brettonians against a swarm of Skaven. Now, this was not Mr. O's skaven, so it wasn't grudge match round 2, but I feel I fought a bit harder this time. This was a 1500 point game.
My Force:
Lord-Mounted on Hippogriff, w/Armor of Agilulf (Grants WS 10), Lance of Artois (+2 S & Killing Blow) and a Luck Stone (Re-Roll one failed Armor save).
16 Archers
Damsel of the Lany, Lvl 2, Lore of Life
6 Grail Knights w/ Wailing Banner (Unit Causes Terror)
9 Knights of the Realm wBanner of Chalons (Units may NOT use Stand and Fire when this unit charges it.)
9 Knights Errant w/ Banner of War (+1 Combat Resolution)
Paladin Battle Standard Bearer w/Sword of Strife (+2 Attacks) and Seed of Regrowth. (6+ Regeneration).
My Opponent:
3 Units of 20 Clan rats
5 Rat Ogres & Packmaster
3 Warlocks
3Warpfire Cannons
As normal with my Bretonnians, they spent the first turn in Prayer, to get the blessing of the Lady. The Skaven advanced. Warp Lightning and Warp Fire started to rain in on the Knights, dropping a few of the Knights Errant.
Turn 2, saw the Lord advance, the Grail Knights fail a long-shot charge against the Rat Ogres, and the Knights of the Realm and Knights Errant advance.
Unfortunately for my Knights, the Skaven then charged. Nothing takes the wind out of a Bretonnian Army's sails like denying them their charge. The Knights of the Realm held their own, however, the inexperienced Knights Errant took enough losses to break. They fled off of the board after failing to reform.
The Lord was uncontested on the Flank of the Skaven, and he launched a devestating charge on the Rat Ogre unit. After the unit suffering 5 wounds to my 0, they broke, and were cut down by the Lord.
The Grail Knights hit the flank of the Unit of Clan Rats that was engaged with the Knights of the Realm. Being caught between the two units of Knights, the frenzied rats were cut down.
The Archers lobbed volley after volley at the warp fire cannons, as they were damaging the knights severely. One cannon went down.
The left most unit of clan rats then charged the rear of the Grail Knights, with the Lord following shortly behind, charging their rear. The Lord challenged the Skaven Warlord, and they went toe-to-toe.
The Knights of the Realm broke free and charged the second warp fire thrower, crushing it with their charge. The Lord fell in his challenge, but the Hippogriff kept fighting in his place.
When the smoke cleared on the battle field (No turn 6...) Only the unit of clan rats that run off the Knights Errant were unhurt, and the bulk of the clan rat unit was destroyed by the Knights.
We figured out the Kill points, he had 4 of his 10 units left. So, 6 Kill points for me.
I had only lost 2 units, but my lord as well, so a total of 3 Kill points for him.
Overall, a fantastic game against Matt's Skaven. Though a decisive Bretonnian victory, I have to give Matt mad props for this battle. It was only his 3rd game of WFB, and he did exactly what he needed to do to nerf a Bretonnian Army, take away their charge. Leaving his flank open to the Lord was his undoing... I think he thought his unit of Rat Ogres would have fared better against him, but the Lord is a beast.
I look forward to seeing how this Skaven army progresses, as he builds up his army to higher point value games, it will get a lot nastier with the swarm increasing in size.
Well, that wraps it up. My last blog post of the year. Probably my last battle report for a while too, as the new semester starts up and life will be thrown into chaos. Don't fret tho, the blog will continue, as I plan on focusing more on painting and modeling for a while. I have quite the backlog of mini's to paint, terrain to build, and armies to ponder.
See you all next year!
3 warpcannons? Were they warp fire throwers, warplock jezzails or warplightning cannons?
ReplyDeleteThey were warpfire cannons... His warlocks were hitting me with the lightning.
ReplyDeleteTwo battle reports for the price of one indeed. Thanks for sharing them.
ReplyDeleteFor the Necron game, in turn 1, your Monolith fired at the Vindicator and only destroyed a twin-liked bolter. As I understand it, the attacking player (i.e. you in this case) can choose which weapon is destroyed so I wonder why you didn't take out the demolisher cannon.
When you played your Bretonnians, the victory conditions seemed a little unusual. Most of the common missions in WFB use victory points, while kill points are more common in 40K. Were you playing a special scenario, or is that just the way you guys do things?
Fudge, I misspoke... the Monolith fired on the Vindicator and immobilized it, while the Nightbringer destroyed the twin linked bolter on the Rhino. Had it been the vindicator, I would have taken out the demolisher cannon.
ReplyDeleteAs for the WFB game, we decided to just go for kill points, as it was only his 3rd WFB game, and we wanted to focus more on the internal rules rather than the outcome of the game.
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Had it been the vindicator, I would have taken out the demolisher cannon.
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we wanted to focus more on the internal rules rather than the outcome of the game.